![]() Prerequisites: Have Xbox Game Bar + GeForce Shadowplay set up. I have tried adjusting my settings both in-game and for my displays to see if the issue stops occuring, but so far the only workaround I have found is playing game in windowed mode instead of fullscreen. If switching to windowed I see the overlay.Īlso see somewhat related issue #71282 which I noticed around the same time. FPS, recording status, etc) played in fullscreen. I no longer see the shadowplay overlay in the corner of the screen on top of godot games (e.g.Now recordings from both Dome Keeper and the game I am developing with my buddies is put into a folder called "Base Profile". Recordings made with shadowplay used to be put in folders specifically for each game, e.g.DOME KEEPER (Released Godot game on Steam) and the game I am developing in Godot with my buddies and crew at Kikimora Games. ![]() Screen capturing via the Xbox Game Bar (accessible by pressing XBOX button on xbox gamepad, or WIN + G - Default keyboard mapping) is shown as "not being supported for the game's current settings". Workaround: I can record Dome Keeper without the screen being frozen IF playing the game in windowed instead of full-screen. Audio can be heard in the background, but the image is not moving. Now Godot games show as frozen in screen capture recordings made with GeForce Shadowplay. I used to have a GeForce 970, and now I have a GeForce RTX 3060. Windows 10, NVIDIA GeForce RTX 3060, GeForce Shadowplay, Xbox Game Bar Issue descriptionįor context, I have been using shadowplay as part of my workflow for a long time since I started working in Godot, and it has worked just fine until fairly recently.ĮDIT: Apologies, I totally forgot to mention that I got a new GPU recently, and after that is when the issue started occurring for me.
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